Here is a list of all class members with links to the classes they belong to:
- r -
- R
: Color
- Radius
: EntityLaser
- RadiusMultiplier
: EntityBomb
- RandomFloat()
: RNG
- RandomInt()
: RNG
- Ref
: EntityPtr
- Reload()
: Sprite
- Remove()
: Entity
- RemoveBlackHeart()
: EntityPlayer
- RemoveBlueFly()
: EntityPlayer
- RemoveBlueSpider()
: EntityPlayer
- RemoveCollectible()
: EntityPlayer
- RemoveCollectibleEffect()
: TemporaryEffects
- RemoveCompassEffect()
: Level
- RemoveCostume()
: EntityPlayer
- RemoveCurse()
: Level
- RemoveCurses()
: Level
- RemoveDoor()
: Room
- RemoveGridEntity()
: Room
- RemoveNullEffect()
: TemporaryEffects
- RemoveOverlay()
: Sprite
- RemoveSkinCostume()
: EntityPlayer
- RemoveStatusEffects()
: Entity
- RemoveTrinketEffect()
: TemporaryEffects
- Render()
: Entity
, Game
, GridEntity
, Room
, Sprite
- RenderBody()
: EntityPlayer
- RenderGlow()
: EntityPlayer
- RenderHead()
: EntityPlayer
- RenderLayer()
: Sprite
- RenderShadowLayer()
: Entity
- RenderTop()
: EntityPlayer
- RenderZOffset
: Entity
- ReplaceSpritesheet()
: Sprite
- RerollEnemy()
: Game
- RerollLevelCollectibles()
: Game
- RerollLevelPickups()
: Game
- Reset()
: Color
, EntityKnife
, PathFinder
, Sprite
- ResetDamageCooldown()
: EntityPlayer
- ResetMovementTarget()
: PathFinder
- ResetPathFinderTarget()
: EntityNPC
- Resize()
: Vector
- Resized()
: Vector
- RespawnEnemies()
: Room
- RespawnFamiliars()
: EntityPlayer
- Revive()
: EntityPlayer
- RNG
: GridEntity
, RNG
- RO
: Color
- RoomClearCount
: EntityFamiliar
- Rotated()
: Vector
- Rotation
: EntityEffect
, EntityKnife
, Sprite
- RotationDegrees
: EntityLaser
- RotationDelay
: EntityLaser
- RotationOffset
: EntityKnife
- RotationSpd
: EntityLaser